![]() Just looking at the eyeball detail the number of vertices and polygons are the equivalent of what an entire character would have been in the previous generation of games”. The details are just incredible, more than 100 times what was possible before. ![]() The director talked about the advantages it will bring to the work of the technical teams: “Our artists can create assets with tens of millions of polygons, scalable to scenes with billions and billions. “You can see the impact of Nanite already in our cinematic tech test, which enables full-quality movie assets to be rendered in real time.” While stressing that they are not yet ready to talk about their next game, Rayner says that Lumen and Nanite, previous technical demos of the engine, opened "new doors" for them. According to her, it will allow them to “enable higher-quality visuals” and “larger and more interactive environments,” among others. ![]() “We gained access to UE5 very early on and quickly saw the benefits to moving development for our future titles to utilize the new tools,” revealed the director. In a post on the official Xbox blog, the division asked Rayner about how Unreal Engine 5 will impact the future of Gears. The Coalition in the raw: future of Gears of War and the benefits of Unreal Engine 5 Just a little project i created in only 8 days of work, i havent touched the project since my last video so i decided to open it up today since ue4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |